교수소개

교수소개

교수소개
나재호 사진
나재호
  • 학위: 박사
  • 연구실 : (G관)제1공학관 (G503)
  • 세부전공 : 그래픽스/하드웨어
홈 이메일
학위
  • 박사, 연세대학교 컴퓨터과학과 (세부전공 : 컴퓨터그래픽스), 201202
  • 석사, 연세대학교 컴퓨터과학과 (세부전공 : 컴퓨터그래픽스), 200702
  • 학사, 연세대학교 컴퓨터산업공학부 (세부전공 : 컴퓨터과학), 200502
경력
  • 이사, 한국컴퓨터그래픽스학회, (2024.03~2026.02)
  • 센터장, 상명대학교 공학교육혁신센터, (2024.03~ )
  • Session Chair, ACM SIGGRAPH Asia 2023, (2023.12~2023.12)
  • 조교수, 상명대학교, (2021.03~2027.02)
  • 책임연구원, LG전자, (2014.03~2021.02)
  • Visiting Scholar, University of North Carolina at Chapel Hill, (2012.12~2013.11)
  • Reviewer, ACM SIGGRAPH, ACM SIGGRAPH Asia, EUROGRAPHICS, HPG, CAG, IEEE TVLSI, IEEE TMSCS, CAVW, WSCG, (2012.04~ )
  • 방문연구원, 세종대학교, (2012.03~2012.08)
논문
  • 고해상도 텍스처 맵 생성을 위한 딥러닝 기반 초해상도 기법들의 비교 분석 연구, 한국컴퓨터그래픽스학회논문지, 202312
  • QuickETC2-HQ: Improved ETC2 encoding techniques for real-time, high-quality texture compression, COMPUTERS & GRAPHICS-UK, 202311
  • 기초 프로그래밍 과목에서의 ChatGPT의 코딩 역량 분석, 공학교육연구, 202311
  • H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder, Computer Graphics Forum, 202310
  • Addition of an adaptive block-size determination feature to astcenc, the reference ASTC encoder, Software Impacts, 202309
  • 컴퓨터과학 분야에서의 비대면 공학설계입문 강의 사례 연구, 공학교육연구, 202301
  • PSNR 값 기반의자동화된 ASTC 블록 크기 결정 방법, 한국컴퓨터그래픽스학회논문지, 202206
  • Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing, Journal of Web Engineering, 202202
  • An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering, IEEE ACCESS, 2021
  • QuickETC2: Fast ETC2 texture compression using luma differences, ACM Transactions on Graphics, 202012
  • Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes, IEEE Access, 202008
  • A Practically Applicable Performance Prediction Model based on Capabilities of Texture Mapping Units for Mobile GPUs, IEEE Access, 201907
  • A Novel Performance Prediction Model for Mobile GPUs, IEEE Access, 201803
  • Z2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs, Computational Visual Media, 201712
  • L-Bench: An Android benchmark set for low-power mobile GPUs, Computers & Graphics, 201612
  • Adaptive undersampling for efficient mobile ray tracing, The Visual Computer, 201606
  • Geometry transition method to improve ray-tracing precision, Multimedia Tools and Applications, 201605
  • HART: A Hybrid Architecture for Ray Tracing Animated Scenes, IEEE Transactions on Visualization and Computer Graphics, 201503
  • RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices, ACM Transactions on Graphics, 201408
  • SATO: Surface-Area Traversal Order for Shadow Ray Tracing, Computer Graphics Forum, 201408
  • Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping, Computers & Graphics, 201402
  • Ray-Box Culling for Tree Structures, Journal of Information Science and Engineering, 201311
  • Node pre-fetching architecture for real-time ray tracing, IEICE Electronics Express, 201310
  • gkDtree: A group-based parallel update kd-tree for interactive ray tracing, Journal of Systems Architecture, 201303
  • Efficient ray sorting for the tracing of incoherent rays, IEICE Electronic Express, 201205
  • T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Tracing, ACM Transactions on Graphics, 201112
  • 대화형 광선 추적법을 위한 그림자 컬링 알고리즘, 한국게임학회 논문지, 200912
지식재산
  • Mobile device and method for controlling same, US11216989B2, CN112335219B, KR102489266B1, 20220104
  • Ray tracing apparatus and method, US9355491B2, KR101697238B1, 20160531
  • Image rendering apparatus and method for preventing pipeline stall using a buffer memory unit and a processor, US9342919B2, KR101705581B1, 20160517
  • Image processing apparatus and method, US8963920B2, KR101705072B1, 20150224
  • Rendering apparatus, method and medium, US8379050B2, KR101239965B1, 20130219
학술발표
  • An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices, ACM SIGGRAPH Asia 2023 (Technical Papers), 20231213
  • TexSR: Image Super-Resolution for High-Quality Texture Mapping, ACM SIGGRAPH Asia 2022 (Posters), 20221207
  • QuickETC2: How to Finish ETC2 Compression within 1 ms, ACM SIGGRAPH 2020 (Talks), 20200824
  • Classified texture resizing for mobile devices, ACM SIGGRAPH 2018 (Talks), 20180816
  • Z2 traversal order for VR stereo rendering on tile-based mobile GPUs, ACM SIGGRAPH Asia 2016 (Technical Briefs), 20161108
  • AXAA: Adaptive approXimate Anti Aliasing, ACM SIGGRAPH 2016 (Posters), 20160826
  • Reusing MRTs for mobile GPUs, ACM SIGGRAPH Asia 2015 (Posters), 20151103
  • SGRT: A mobile GPU architecture for real-time ray tracing, High-Performance Graphics 2013, 20130721
  • A novel mobile GPU architecture based on ray tracing, IEEE International Conference on Consumer Electronics 2013, 20130111
  • SGRT: a scalable mobile GPU architecture based on ray tracing, ACM SIGGRAPH 2012 (Talks & Posters), 20120806
  • MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices, ACM SIGGRAPH Asia 2011 (Sketches), 20101218
  • Ordered depth-first layouts for ray tracing, ACM SIGGRAPH Asia 2011 (Sketches), 20101218
  • A Shadow Culling Algorithm for Interactive Ray Tracing, Graphics Interface 2009 (Posters), 20090526
  • A Split Node Cache Scheme for Fast Ray Tracing, IEEE/EG Symposium on Interactive Ray Tracing (Posters), 20080810
  • An FPGA implementation of Whitted-style ray tracing accelerator, IEEE/EG Symposium on Interactive Ray Tracing (Posters), 20080810
수상
  • 대학혁신지원사업 표창장 장려상, 상명대학교, 20240129
  • High Performance Graphics 2013 Test of Time Award, ACM SIGGRAPH/EUROGRAPHICS, 20230628
  • CTO R&D Prize, LG전자, 20190102
  • 우수대학원생상, 연세대학교 컴퓨터과학과, 20110218
  • Graphics Interface 2009 Best Poster Award, CHCCS, 20090526
  • 우수대학원생상, 연세대학교 컴퓨터과학과, 20090227
  • 제1회 UCI 아이디어 공모전 가작, 한국정보사회진흥원, 20071108
  • 2007년 추계 한국게임학회 학술발표대회 우수논문발표상, 한국게임학회, 20071009