나재호
학위: 박사
연구실 : (G관)제1공학관 (G503)
세부전공 : 그래픽스/하드웨어
학위
박사,
연세대학교 컴퓨터과학과 (세부전공 : 컴퓨터그래픽스),
201202
석사,
연세대학교 컴퓨터과학과 (세부전공 : 컴퓨터그래픽스),
200702
학사,
연세대학교 컴퓨터산업공학부 (세부전공 : 컴퓨터과학),
200502
경력
International Paper Committee,
ACM SIGGRAPH/EUROGRAPHICS Conference on High-Performance Graphics 2026,
(2026.03~2026.07)
컴퓨터과학전공 학과장,
상명대학교,
(2026.02~2027.01)
SW융합학부 학부장,
상명대학교,
(2026.02~2027.01)
Program Committee Member,
Computational Visual Media Conference 2026,
(2025.10~2026.04)
기술고문,
엑사리온,
(2024.09~2025.08)
이사,
한국컴퓨터그래픽스학회,
(2024.03~2028.02)
AI & 클라우드 센터장,
상명대학교 SW중심대학사업단,
(2024.03~2024.12)
센터장,
상명대학교 공학교육혁신센터,
(2024.03~2024.11)
Session Chair,
ACM SIGGRAPH Asia 2023,
(2023.12~2023.12)
조교수,
상명대학교,
(2021.03~2027.02)
책임연구원,
LG전자,
(2014.03~2021.02)
Visiting Scholar,
University of North Carolina at Chapel Hill,
(2012.12~2013.11)
Reviewer,
Graphics Journals: ACM TOG, Computer Graphics Forum, Computers & Graphics, Visual Computer, CAVW,
(2012.04~ )
Reviewer,
Graphics Conferences: ACM SIGGRAPH, ACM SIGGRAPH Asia, EUROGRAPHICS, High-Performance Graphics, WSCG,
(2012.04~ )
Reviewer,
Other Journals: IEEE TVLSI, IEEE TMSCS, Multimedia Systems, J. of Supercomputing, JRTIP,
(2012.04~ )
방문연구원,
세종대학교,
(2012.03~2012.08)
논문
Post-Processing Ensemble Framework for Balancing Fidelity and Perception in Super-Resolution,
Pattern Recognition Letters,
202608
QuickBC7: Fast BC7 texture compression heuristics,
Computers & Graphics,
202606
Considerations for the Acceleration Structure of Sound Propagation on Mobile Devices: Kd-trees versus Multi-Bounding Volume Hierarchies,
IEEE Access,
202511
Efficient Haze Removal from a Single Image Using a DCP-Based Lightweight U-Net Neural Network Model,
SENSORS,
202406
고해상도 텍스처 맵 생성을 위한 딥러닝 기반 초해상도 기법들의 비교 분석 연구,
한국컴퓨터그래픽스학회논문지,
202312
QuickETC2-HQ: Improved ETC2 encoding techniques for real-time, high-quality texture compression,
COMPUTERS & GRAPHICS-UK,
202311
기초 프로그래밍 과목에서의 ChatGPT의 코딩 역량 분석,
공학교육연구,
202311
H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder,
Computer Graphics Forum,
202310
Addition of an adaptive block-size determination feature to astcenc, the reference ASTC encoder,
Software Impacts,
202309
컴퓨터과학 분야에서의 비대면 공학설계입문 강의 사례 연구,
공학교육연구,
202301
PSNR 값 기반의자동화된 ASTC 블록 크기 결정 방법,
한국컴퓨터그래픽스학회논문지,
202206
Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing,
Journal of Web Engineering,
202202
An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering,
IEEE ACCESS,
2021
QuickETC2: Fast ETC2 texture compression using luma differences,
ACM Transactions on Graphics,
202012
Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes,
IEEE Access,
202008
A Practically Applicable Performance Prediction Model based on Capabilities of Texture Mapping Units for Mobile GPUs,
IEEE Access,
201907
A Novel Performance Prediction Model for Mobile GPUs,
IEEE Access,
201803
Z2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs,
Computational Visual Media,
201712
L-Bench: An Android benchmark set for low-power mobile GPUs,
Computers & Graphics,
201612
Adaptive undersampling for efficient mobile ray tracing,
The Visual Computer,
201606
Geometry transition method to improve ray-tracing precision,
Multimedia Tools and Applications,
201605
HART: A Hybrid Architecture for Ray Tracing Animated Scenes,
IEEE Transactions on Visualization and Computer Graphics,
201503
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices,
ACM Transactions on Graphics,
201408
SATO: Surface-Area Traversal Order for Shadow Ray Tracing,
Computer Graphics Forum,
201408
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping,
Computers & Graphics,
201402
Ray-Box Culling for Tree Structures,
Journal of Information Science and Engineering,
201311
Node pre-fetching architecture for real-time ray tracing,
IEICE Electronics Express,
201310
gkDtree: A group-based parallel update kd-tree for interactive ray tracing,
Journal of Systems Architecture,
201303
Efficient ray sorting for the tracing of incoherent rays,
IEICE Electronic Express,
201205
T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Tracing,
ACM Transactions on Graphics,
201112
대화형 광선 추적법을 위한 그림자 컬링 알고리즘,
한국게임학회 논문지,
200912
지식재산
Mobile device and method for controlling same,
US11216989B2, CN112335219B, KR102489266B1,
20220104
Ray tracing apparatus and method,
US9355491B2, KR101697238B1,
20160531
Image rendering apparatus and method for preventing pipeline stall using a buffer memory unit and a processor,
US9342919B2, KR101705581B1,
20160517
Image processing apparatus and method,
US8963920B2, KR101705072B1,
20150224
Rendering apparatus, method and medium,
US8379050B2, KR101239965B1,
20130219
학술발표
A Practical Encoding Approach for Texture Compression: Combining Multi-Processing and Multi-Threading,
ACM SIGGRAPH Asia 2025 (Posters),
20251216
An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices,
ACM SIGGRAPH Asia 2023 (Technical Papers),
20231213
TexSR: Image Super-Resolution for High-Quality Texture Mapping,
ACM SIGGRAPH Asia 2022 (Posters),
20221207
QuickETC2: How to Finish ETC2 Compression within 1 ms,
ACM SIGGRAPH 2020 (Talks),
20200824
Classified texture resizing for mobile devices,
ACM SIGGRAPH 2018 (Talks),
20180816
Z2 traversal order for VR stereo rendering on tile-based mobile GPUs,
ACM SIGGRAPH Asia 2016 (Technical Briefs),
20161108
AXAA: Adaptive approXimate Anti Aliasing,
ACM SIGGRAPH 2016 (Posters),
20160826
Reusing MRTs for mobile GPUs,
ACM SIGGRAPH Asia 2015 (Posters),
20151103
SGRT: A mobile GPU architecture for real-time ray tracing,
High-Performance Graphics 2013,
20130721
A novel mobile GPU architecture based on ray tracing,
IEEE International Conference on Consumer Electronics 2013,
20130111
SGRT: a scalable mobile GPU architecture based on ray tracing,
ACM SIGGRAPH 2012 (Talks & Posters),
20120806
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices,
ACM SIGGRAPH Asia 2011 (Sketches),
20101218
Ordered depth-first layouts for ray tracing,
ACM SIGGRAPH Asia 2011 (Sketches),
20101218
A Shadow Culling Algorithm for Interactive Ray Tracing,
Graphics Interface 2009 (Posters),
20090526
A Split Node Cache Scheme for Fast Ray Tracing,
IEEE/EG Symposium on Interactive Ray Tracing (Posters),
20080810
An FPGA implementation of Whitted-style ray tracing accelerator,
IEEE/EG Symposium on Interactive Ray Tracing (Posters),
20080810
수상
2024년 이병기 우수논문상,
한국공학교육학회,
20240926
한국컴퓨터그래픽스학회 2024년 학술대회 학부우수발표상,
한국컴퓨터그래픽스학회,
20240712
대학혁신지원사업 표창장 장려상,
상명대학교,
20240129
High Performance Graphics 2013 Test of Time Award,
ACM SIGGRAPH/EUROGRAPHICS,
20230628
CTO R&D Prize,
LG전자,
20190102
우수대학원생상,
연세대학교 컴퓨터과학과,
20110218
Graphics Interface 2009 Best Poster Award,
CHCCS,
20090526
우수대학원생상,
연세대학교 컴퓨터과학과,
20090227
제1회 UCI 아이디어 공모전 가작,
한국정보사회진흥원,
20071108
2007년 추계 한국게임학회 학술발표대회 우수논문발표상,
한국게임학회,
20071009
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